A start - what i already have - and what is still to do!


Hi Folks,

welcome to my struggle of getting this game out of my head and into the world:



it's a start. This is the first time I ever published something for this game. It is faaar from finished, but for the game jam I decided to update it as often as possible.

I guess I'll use the next less than two weeks to review almost daily what I have done and what I still need to do, what to do next and what to skip for now. For me it's a way to manage and control all the workload - a task,  where I have failed epicly many times before. But not this time (maybe) If somebody finds this Devlog and finds it entertaining or even helpfull the better. :] so let's get started.

What i have made so far

  • some concept art, some buttons and other small stuff.



  • an almost working menu structure. Most of it works... (guess what, the buttons go into the circles)


  • some recordings, but none if it is quiet perfect. I need to re-record some stuff.

Buuuut I had a major breakthrough this week. I finally figured out how to have the cursor in Tyranobuilder become what I want it to, instead of the pointer, when hovering over a normal branch button. Yeeeees!!! It took me almost two weeks of reading code, randomly changing variables in important looking system files, beginning to learn javascript/Html/CSS and finally finding a solution in a mix of many forum posts that tried similar things... now this cursor  changes to

I'm so happy, yay!


To Do

  • character sprites
  • re-record some music
  • write more story, maybe 2 routes
  • figure out choices and consequences
  • figure out a kind of skill system
  • figure out a config page in tyranobuilder
  • find a way to produce background art faster, that still looks good, hopefully even better than my shit... xP
  • keep cool...


And then...

  • maybe make an energy bar
  • implement a money system
  • make 7 character routes
  • image gallery items
  • achievments
  • more endings
  • ...
  • will it ever end?

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